Blizzard Announces New Guidelines on Overwatch Tournaments
    By Frankie Price on Jan 3, 2018

    Overwatch had a great 2017 and it looks like this year is going to be even better for Blizzard’s most popular titles. The videogame developer runs its own major tournaments, such as Overwatch World Cup and Overwatch League. Under these circumstances, they are actively trying to attract as many people as possible to the events they promote. As a result, Blizzard decided to change the rules for those interested in hosting custom or community Overwatch tournaments.

    Restrictive Rules Could Hurt Overwatch Events

    Blizzard indicated that community tournaments will have to offer prize pools of less than $10,000. Over the course of a single year, organizers can’t run events with a combined prize pool of more than $50,000. Even more surprising is the decision to exclude all companies that promote or sell energy and soft drinks, athletic apparel, computer monitors, processors and graphics cards. The problem is that precisely these ventures are the main sponsors of electronic sports tournaments and their absence will hurt the events.

    Blizzard-owned Overwatch tournaments will have priority and community events shouldn’t overlap in broadcasting these competitions. For the hosts, all these obstacles are going to make it even more difficult to attract financing for their projects. Many complain that the decision to change the rules is aimed solely at protecting Overwatch tournaments organized by Blizzard. Hearthstone, Heroes of the Storm and StarCraft II community tournaments are not subject to these restrictive rules. Players were also less than enthusiastic about this new direction and many fear that small competitions will be negatively affected.

    Will Overwatch Be A Successful eSport?

    A new player will surely learn the basics of Overwatch and start having fun with the game much faster but can Overwatch shape itself to be a successful eSport?


1 Stop eSports - Your One-Stop Shop for Competitive eSports Video Gaming. All content, games titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners.