Sid Meier's Civilization VI is the sixth installment in the celebrated franchise of turn-based video games. Published by 2K Games and developed by Firaxis Games it builds on the popularity of the prequels, while introducing new game mechanics. Players take their fledgling civilization on an epic voyage that totally transforms it from an early settlement into a world power. Exploration, resource gathering, the building of structures and the training of troops are some of the core mechanics of the gameplay.
Civilization VI Gameplay
Civilization VI can be played in single player or multiplayer, with human and AI controlled opponents. Each civilization has humble beginnings and aspires for greatness, growing steadily over several periods of development. The beauty of its gameplay is that victory can be attained in many ways, which grants players a great deal of freedom. One can pursue different goals, but in order to fulfill them, they need to build a civilization capable of passing the test of time.
A strong economy is at the cornerstone of any successful civilization. Players secure access to resources, build a city and gradually add new structures and improvements to attract more settlers. They use the hex-based grid introduced in the previous installment, but military installations and other city improvements are now unstacked. This is one of the main changes and it has the merit of rewarding those capable of planning their city growth.
The military plays the same important role in Civilization VI as it did throughout the series. Troops are trained to defend the city or to attack rivals when diplomacy fails. The bigger army usually wins, but players can crush their opponents by unlocking new technologies before then. The game has a new technology tree, with an active research system. It allows players to channel the flow of resources to push specific research into overdrive and unlock various perks much faster.
Civilization VI Graphics and Sounds
Developers chose to use a brand-new game engine when working on Civilization VI. The result is a fast flowing gameplay, but also improved visuals and better animations. The fog of war is rendered differently and players will fondly remember the time spent exploring the maps of Age of Exploration. In this new installment, Firaxis adopted a more cartoonish look for buildings, unit and maps overall. This new art style is supposed to make it easier for players to identify troops during large-scale battles.
Civilization VI used to have some of the best sound effects of all turn-based video games. This hasn’t changed in the new expansion and Christopher Tin composed the theme song "Sogno di Volare". This is the same guy who wrote the Grammy-winning main theme for the fourth installment. His new creation was unveiled in London several weeks before the official launch of the game and was well received.
Civilization VI is quite possibly the best game in the series, and one of the best turn-based video games of all times. Developers made just enough changes to the new game to keep it fresh, without departing from the concepts that made the franchise so popular.
Sid Meier's Civilization VI - Watch Live
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